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THIS WAS REALLY COOL dang!! I loved the directional dash mechanic, felt like a really neat movement tool that I could see being expanded on in a bunch of fun ways beyond this jam. Chaining the dashes together feels great, though it does make the platforming a *bit* easy sometimes since it's a such safe way to gain height.
The grace being used to purchase scrolls is a neat! I like that if an attempt fails, if you collected some grace the next one will likely go better (though I only found out about the scrolls on my 3rd playthrough)
I also liked the narrative elements, gives a sense of a larger world outside just the window we see here. Loved the art direction as well.
Overall I really enjoyed this, thanks for making it!

(+1)

Thanks for playing and for the kind words! I'm glad you enjoyed it!

I was wondering a bit about the difficulty; I had to balance the fact that you lost your entire progress if you mess up, so I wanted to add multiple routes, and then meant multiple dash points. I think I overdid it a bit in some places though.

Thank you! Yeah, the writer did a great job with the dialogue.

And regarding the tutorialisation, I think it was important for us to show how the two parts of the game interacted with each other as quickly as possible, and get the player right into the action immediately. So I'm glad you liked it!

Thanks for playing!

This is a really cute game! The writing is so engaging and I liked the tutorialisation of the first bit, I really thought I had instantly failed the game for a second