Update: There is a new (post-jam) version that has fixed some bugs and visual issues (the WebGL build is this new version). If you want to play the original jam build, it is v1.01 in the downloads below.

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Journey of D is a narrative-driven platformer about a mysterious figure from Limbo trying to get to Heaven.

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Controls:
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Move -- Arrow keys or WASD
Jump -- Z or Space
Interact -- X
Adjust volume -- ] and [
Use scrolls (when available) -- 1 and 2
Open Journal (when available) -- Tab
Open exit menu -- Esc

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Known bugs (for v1.01):
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- Scrolls don't wear off when they're expired.
- Activating the Scroll of Slow Falling doesn't work at all.
- When scrolls become available to purchase at the shop, they might be below the shop's image and therefore be invisible (though still interactable).

Change log (for v1.02):
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- Fixed the bug that prevented Scroll of Slow Falling from activating.
- Fixed the bug that prevented the scrolls from wearing off.
- Fixed the sorting layer of the shop so that scrolls appear in front of the shop image rather than behind it.
- Improved the UI elements' display on non 16:9 resolutions.
- Updated scroll icons to better match the names.

Credits:
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Alexis Campbell -- Writing and Narrative Design
Jaco van Hemert -- Game Design, Coding, Art, and Sound

Download

Download
Journey of D 1.01 Win.zip 29 MB
Download
Journey of D 1.02 Win (bugfix).zip 29 MB

Comments

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THIS WAS REALLY COOL dang!! I loved the directional dash mechanic, felt like a really neat movement tool that I could see being expanded on in a bunch of fun ways beyond this jam. Chaining the dashes together feels great, though it does make the platforming a *bit* easy sometimes since it's a such safe way to gain height.
The grace being used to purchase scrolls is a neat! I like that if an attempt fails, if you collected some grace the next one will likely go better (though I only found out about the scrolls on my 3rd playthrough)
I also liked the narrative elements, gives a sense of a larger world outside just the window we see here. Loved the art direction as well.
Overall I really enjoyed this, thanks for making it!

(+1)

Thanks for playing and for the kind words! I'm glad you enjoyed it!

I was wondering a bit about the difficulty; I had to balance the fact that you lost your entire progress if you mess up, so I wanted to add multiple routes, and then meant multiple dash points. I think I overdid it a bit in some places though.

Thank you! Yeah, the writer did a great job with the dialogue.

And regarding the tutorialisation, I think it was important for us to show how the two parts of the game interacted with each other as quickly as possible, and get the player right into the action immediately. So I'm glad you liked it!

Thanks for playing!

This is a really cute game! The writing is so engaging and I liked the tutorialisation of the first bit, I really thought I had instantly failed the game for a second