The Engine must toil. So it is written.

You are the new Engineer, tasked with assembling and maintaining the Engine to produce resources for the city above. Place down Tetris-inspired blocks with different production effects in a limited grid.

Pick Tetris-shaped machines provided by the Architect, and arrange them in the limited grid-space of the Engine. Each machine has effects on one of more of its blocks.



When you've placed your machines, run the Engine to produce the resources. The Engine operates in a specific path, activating effects along the way. Make sure the order is correct to maximise your output!


Circumstances change, and sometimes the Engine needs to be modified. 

  • Move or dismantle machines in the grid to prioritise different resources. 
  • Rearrange them to utilise or avoid multipliers and null effects on the grid. 
  • Upgrade the Architect's production ability between seasons.

Controls:

Left click to pick up shape, and left click again to put it down.
Right click to cancel picking up a shape.
Scroll the mouse wheel (or press Q and E) to rotate the shape.


Credits

Design, art, programming - Jaco van Hemert
With music and SFX via pixabay.com

Published 5 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorJaco van Hemert
GenrePuzzle, Strategy
Made withUnity, Aseprite
Tags2D, blocks, engine, Management, Pixel Art, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse

Comments

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(+1)

A fantastic little puzzler! A few things could do with tweaking; some of the unlockable machine types just straight up don't feel worth it (looking at you, 3-heat-to-1-elixir), and it could do with some polish on some of the UI, (I felt the production and targets are a little unclear until you get used to them and the interface just straight up doesn't show the outputs past a certain amount), and some kind of space to put things down outside the engine would be nice for big rearranging projects. All in all, though, this was a fun way to spend an hour and change. Probably not going to go back for a second round after beating the game, though I am a little curious about the machines I didn't unlock on that first pass. But if this is just the prototype, I'm keen to see the full thing.

Hey, thanks for the feedback! Yeah, I think the balancing needs some work still (that heat-to-elixir one probably needs to be a whole lot smaller to make it worthwhile). I had a plan for resources going beyond 20, but forgot about it in the end; whoops. I'll probably patch that in soon.

This is just a prototype; if there's enough interest, I have a lot of directions I want to explore with this.