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A fantastic little puzzler! A few things could do with tweaking; some of the unlockable machine types just straight up don't feel worth it (looking at you, 3-heat-to-1-elixir), and it could do with some polish on some of the UI, (I felt the production and targets are a little unclear until you get used to them and the interface just straight up doesn't show the outputs past a certain amount), and some kind of space to put things down outside the engine would be nice for big rearranging projects. All in all, though, this was a fun way to spend an hour and change. Probably not going to go back for a second round after beating the game, though I am a little curious about the machines I didn't unlock on that first pass. But if this is just the prototype, I'm keen to see the full thing.

Hey, thanks for the feedback! Yeah, I think the balancing needs some work still (that heat-to-elixir one probably needs to be a whole lot smaller to make it worthwhile). I had a plan for resources going beyond 20, but forgot about it in the end; whoops. I'll probably patch that in soon.

This is just a prototype; if there's enough interest, I have a lot of directions I want to explore with this.