In the Blink - Prototype
Plan each run, jump, and slash as you make your escape. Carve through enemies and execute precision maneuvers to get away before everything collapses.
Overcome obstacles
Jump and run your way across platforms, position yourself in advantageous positions, and destroy the creatures that move to stop you, with only one goal -- escaping the imminent collapse.
Plan your approach
In the blink of an eye, plan out each 2 seconds of time to execute precision maneuvers that uses every second as efficiently as possible -- every wasted second is a second closer to death!
Refine your strategy
Each second is precious, so discard inefficient movements by resetting each challenge as many times as you like. Perfection leads to victory.
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Controls
- Drag action blocks from the left sidebar into the timeline at the top.
- Left click to move blocks
- Right click to change block duration (towards the right and back to minimum)
- Middle click to delete block from the timeline
- Drag red line on timeline to scrub through timeline
- Hover over enemy action predictions for a label
- E (or click the button) to execute the current action setup
- Ctrl+R to restart attempt
Known issues
- Sometimes the character will randomly do two attacks in quick succession, which may mess up the rest of its actions. Best solution right now is to restart the challenge or just keep playing with the mistake.
- If you kill the last enemy in a challenge and you end the timeline blink in the air, the timer will continue, but your character will be frozen in the air. Also use the reset challenge button to restart and end on the ground.
Credits
Music by Ted Ker (https://opengameart.org/content/chase)
SFX via Pixabay
Everything else by me, Jaco van Hemert
Published | 8 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Jaco van Hemert |
Genre | Strategy, Puzzle |
Made with | Unity |
Tags | 2D, Pixel Art, Puzzle-Platformer, Side Scroller, Singleplayer, Swords, Turn-based, Turn-Based Combat |
Comments
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I can tell you put a lot of work into this game, it's a really cool concept! The music, art, and sound design are all really cool and match well! The minimalist style of the game combined with its gameplay make for a really cool aesthetic! I can't wait to see what comes of this game!
My only gripe is having Middle-Click be the delete key. Why not just make Right-Click the delete key and have it so dragging the edge of an action (with Left-Click) changes its duration?
Other than that small thing, great game!