Metal Grid: Tactical Deckbuilder
Take control of the Ark and its mechs to reclaim your homeland from the Anomaly in this squad-based tactics deckbuilder.
When we found the Anomaly, we thought our dreams of a free world would finally come to pass. They called it "the power of creation", an immense and alien energy that could reconstitute and build complex structures in a matter of hours. It could turn the tide of the war. Finally, we could be free.
But this did not last. It could not. We reached too far, and something found us. They came suddenly. Empty, incorporeal beings, building themselves up using our world as fuel. We could not stop them. We barely had time to understand what was happening.
And yet, a small spark of hope remains. A glimmer in the form of the Ark, a battleship with our Anomalous prototype, sent away to test the technology in secret. Our best hope. Our last hope. The fate of humanity is now in their hands.
Make your way through the regions of your homeland, gaining new cards and upgrades based on where you choose to go first.
Every battle, reform the mechs from their designs with the Ark, and use their individual actions to bring about a tactical victory.
The Ark has its own weapons and support systems to push the advantage.
Each successive victory brings you closer to liberation, with new cards, new mechs, and new upgrades.
Build your deck and your units until you're ready to face the source of the Anomaly.
--
Credits
Prototype by:
- Jaco van Hemert (Design, Programming)
- 2bitdream (Art)
Fonts:
- Everyday Standard by [VEXED] (https://v3x3d.itch.io/)
- Formal Future by [VEXED] (https://v3x3d.itch.io/)
Both under: https://creativecommons.org/licenses/by/4.0/deed.en
| Published | 16 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Jaco van Hemert, 2bitdream |
| Genre | Strategy, Card Game |
| Made with | Unity |
| Tags | Deck Building, Mechs, Pixel Art, Tactical |
| Content | No generative AI was used |








Leave a comment
Log in with itch.io to leave a comment.