A wise game designer once said that it is a worthwhile exercise for any game designer to make variants of Pong, chess, and dice. This game started off as an experiment to make a Pong variant, but it sort of morphed into something else; nonetheless, I'm calling this my attempt anyway.

Paddle Spin is a game where you control a ball-shooting platform and you try to knock the ever-falling paddle into the back wall for points. It's all about figuring out the physics, making risky shots, maintaining your pool of available balls, and keeping focus so you don't misjudge an angle and end up with a disaster on your hands.

Controls and basic rules are explained in-game in the "How to Play" section, but everything is pretty intuitive, I think. 

If you play this, let me know what you thought!

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Everything done by me, Jaco van Hemert. I used Unity as a game engine, Piskel for graphics, Beepbox for music, and Audacity plus my mouth / random objects and a mic for SFX.

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